Glitches
Usable Stuff
- Menu Glitch - open menu /after/ a room transition begins (full black screen). Not to be confused with:
- Fadeout (Fade)
- Save-Anywhere (S/A) - occurs naturally ingame (Tyrano Lair button savept)
- can even Save Anywhere during Menu Glitch, etc
- Unequip (or D/E, de-equip): +10 magic power (US only), and +15 magic resistance. Res is a hidden stat (it's not Mag Def). Base res is 4 for each element, or 5 for character's innate element (so, 4/5 damage). By the way, Ayla's innate is fire.
- 1st de-equip = 1/4 of total damage (4/19 or 5/20), i.e. 75% increase
- 2nd de-equip = 1/7 of total damage (4/34 or 5/35), i.e. 57% increase
- Elixir Glitch - HP overflow/instakill for enemies w/ over 16383HP
- PC must be above critical HP before death
- at death, 7e968c must be > 0, and 7e06db must == 0
- Regain Control using Swap-menu (used for LSS, Atropos Skip, Cake Dash)
- Teammate Breakaway using text lag (I think especially the 'newline' character)
- Teammate OoB: negative coordinate (runs laps across screen in attempt to regroup)
- Back In Time - skip a cutscene, return (with Crono!) and reset the story counter
- lots of possible stuff (Magus vs Magus; fly on pre-fall 12000BC; Earthbound Village crashes, can't progress)
- BiT is likely what people called "Future Skip" …
- TAS glitches (Inichi's submission notes):
- equip Bronzefist on all characters
- midframe reset to rewrite overworld position
- Pressing A same frame as stepping on trigger, to skip it (?)
- can also duplicate an effect (prison cell door), and probably creates softlocks (Dragon Tank)
- lots more, of course
- Scroll glitch - In Denadoro on the screen before Masamune. You can move and have the intended scroll not happen. (possible early bird cycle)
Bad Stuff (beware)
- Music Glitch - random (rare) hardlock; confirmed on console.
- often presents as a total music cut-out, whereupon attempting to enter a door/menu/battle yields a blackscreen (and the soft-reset input is disabled); it can even "crash" the emu (program needs to be closed and reopened)
- also cases where the game crashes when trying to initiate battle (with ambient battle-music playing in the room, such as in Ozzie corridors)
- may be related to "VC crash" (much more frequent random crashes, on WiiVC)
- Savepoint Stucks https://www.youtube.com/watch?v=mrZMJcXXjZc
- If you land Epoch on 1999AD, there's no savepoint after Lavos shell (just as if you'd crashed Epoch). This is definitely a glitch.
- Greendream crashes Golem fight (where you're meant to die)
Inapplicable Stuff
- Counter Spekkio's Instakill (only Instakill move in the game; Aliens have it as a counteratk, not buggable) https://www.youtube.com/watch?v=zVNK-WIPIHg
- Battle loading mixed enemies https://cdn.discordapp.com/attachments/96697961848766464/184125092614111243/CT_-_Roly3_-_2016-05-22_21-06-19.mp4
- we're also trying to solve reverse-bird despawn https://www.twitch.tv/gand988/v/44418147
- 2 Epoch glitch? (I got this as a kid - the "fake Epoch" was on 2300 map, and would softlock if you boarded it)
- graphical glitches:
- palette bug (blue Yakra, yellow Ozzie, etc)
- sometimes graphics can appear as hex (I've seen this for Black Omen Synchrites), or weird text https://www.twitch.tv/avonis/v/66761953 (for Marle, first documented by 0xa101 in a NG+ run)
page revision: 16, last edited: 05 Jun 2017 23:43